But the first run of Resident Evil 3 already feels like the speed-run, harried and overdetermined.
#Resident evil 3 pc vs gamecube series#
One of the distinct pleasures of the series has always been replaying them, trying to navigate them quickly and smartly it's a series that naturally pulls casual fans toward speed-running.
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Resident Evil 3 never gives you time for those sorts of joys. Police stations and mansions half-collapsed, turned into death traps and filled with monsters. The survival horror of early Resident Evil, which Resident Evil 2's remake tried to recreate, was about navigating and taking advantage of dangerous, difficult-to-understand spaces. But this game is always driving you forward, faster, never letting you linger in a place too long, never allowing you to struggle with a puzzle or risk getting lost. Fighting these zombies does feel good, and the small mazes have their satisfaction. In iterating on all the successes of last year's Resident Evil 2, it is just as slick and playable as that game was, bolstered by beautifully moody settings and music. That's not to say this new Resident Evil 3 isn't entertaining. Using the same story and setting as its predecessor-an escape from zombie-infested Raccoon City, starring returning series heroine Jill Valentine and a hapless private security contractor for the evil Umbrella Corporation named Carlos who ends up being the right man in the wrong place-it pushes the design of the previous remake in a faster, more linear, more exciting direction. Resident Evil 3, then, feels like an attempt to bridge the gap between the new vision of Resident Evil 2 and what would come next in the form of Resident Evil 4. The Resident Evil 2 remake used this style to create a game that was much slower and more horror-focused than Resident Evil 4-zombies went down slow, did a lot of damage, and existed in an elaborate labyrinthine setting instead of a more linear series of levels and setpieces. This is in contrast to the original games, which were much more limited, relying on top-down fixed camera angles and characters that controlled like tanks. Like RE4, these games have a third-person, over-the-shoulder camera, where the player manually aims their weapons and explores environments freely. This solves the issue that always comes up when any kind of filtering or upscaling is applied to the game’s mask textures.The new Resident Evil 3, following up on last year's fantastic Resident Evil 2 remake, modernizes the setting and story of Nemesis into a design as influenced by the games that came after it-particularly Resident Evil 4-as the games they're ostensibly remaking. The team also created a tool to analyze game data to generate completely new mask textures from the upscaled background textures. You also get upscaled 3D model textures, menu elements, HR portraits, restored integrated texts and even manually edited in-game screens.
#Resident evil 3 pc vs gamecube mod#
That’s exactly what Resident Evil 3: Seamless HD Project is – a free, fan-made game that requires a PC and the Dolphin GameCube emulator (thus making it a mod of the GameCube version).Īccording to the product page, machine learning is used to upscale backgrounds. For Resident Evil 3, however, gamers will have to rely on a fan-made refresh until Capcom comes out with something official. The original received the HD treatment in early 2015 with the remake of Resident Evil 2 landing roughly six months ago. That'll likely come in due time but for now, you can relive Resident Evil 3 with modern graphics thanks to this fan-made upgrade.Ĭapcom in recent years has made good on its promise to remaster some of the first Resident Evil games. Bottom line: It's great to see another classic Capcom game get the HD treatment, even if it isn't an official makeover.